WebBLJs require a specific timing of A presses to start them off. You can't just mash and get it every time. That being said, make sure you're not using the Shindou version of the game as BLJs don't work on that. 3 JackAttackTL • 2 yr. ago Shindou version of sm64? If so, how can I tell if im using it? 1 kunstkritik • 2 yr. ago WebIt either takes 4 or 5 frames before mario recovers after landing from a long jump, so assuming it's 4 to be safe, that would require 7.5 jumps a second, which is 450bpm. You also can't tap more than 15 times a second, because then the game would think you're just holding it. So, anywhere between 450bpm - 900bpm should work. More posts you may like
sm64: how much speed does BLJ create? : r/speedrun - reddit
Web12 nov. 2024 · Xein64 Xein64. 5 years ago (edited: 5 years ago) when you blj against a wall with speed then you can loose all of it but it depends how high you are on the wall when you hit it. defqon_Jan. defqon_Jan. North Rhine-Westphalia, Germany. defqon_Jan defqon_Jan. 5 years ago. for me it looks like you jumped too late the first time after … site de la fmh
Mario 64 BUT YOU CAN BLJ ANYWHERE. - YouTube
Web1. Click "Create download link" button below 2. Click "Start Download" in second page Create download link File name: Super_Mario_64_-_Custom_Level_-_Forever_BLJ_Contro… Uploaded on: 2024-06-06 Report abuse Size: 9.1 MB Uploaded by: SM64Hacks What is Mods? WebThe Backwards Long Jump, often abbreviated to BLJ, is an infamous glitch in Super Mario 64 that exploits the lack of a backward speed limit while long jumping. It was popularized by speedrunning, as it is used extensively within 0-star and 16-star runs to bypass areas to beat the game with fewer stars than intended. This glitch is not … WebEvery BLJ modifies mario's speed by newSpeed = 1.5*oldSpeed-0.85, but holding the control stick back can make mario lose up to 3 units per frame of speed. Before consecutive BLJs, mario's max speed is 16 u/f. From there, every 2 frames (or 1 frame if you pause buffer), your speed is modified like I said. Multiply by 1.5 every 2 frames. pd exposition\u0027s